Saturday, November 18, 2006

The PCG Rules

Scoring:

It’s simple – the further you hit the ball down the PCG hallway (which is about 25mtrs long) the more runs you get, with extra runs on offer for getting it in one of the 4 adjoining rooms and a whopping 14 runs on offer for getting it in the back bathroom. A clear stance was agreed from the outset, no runs are awarded for shots square of the wicket.

Runs are awarded as listed below:

2 runs into front TV room
2 runs passed Pauly’s bedroom door
3 runs passed Timmy’s bedroom door
4 runs into Pauly’s bedroom
4 runs passed Ryan’s office door
6 runs into Timmy’s bedroom
8 runs into Ryan’s office
10 runs into back room
14 runs into the back bathroom

Getting Out:

The rules for getting out are standard to anyone familiar with FYC or BYC, all bar one that is. It's the rule of 'Rico' and its what separates PCG cricket from all other forms of the game. It is inspired by the tight environment offered only by hallway cricket, and at the PCG the savy bowler is allowed to use these unique conditions to ‘rico’ (‘ricochet’ if you are French) the ball off the wall in an attempt to catch his man off guard.

Methods of going out are listed below:

Bowled
Bowled Rico
Bowled Double Rico (aka "Cashy Rico")
Caught
Caught Auto (Wicket keeper)
Caught Rico
Caught Boonie
Hit Wicket

Special Rules:
  • The game can only commence after the toss of one of the two official PCG coin’s.
  • In One Day games the bowlers run up is limited to starting from Ryan’s Office doorway.
  • If a bowler misfires a delivery into a room, the batsmen is awarded the value of runs allotted to that room.
  • If a batsmen is out for a Golden Duck he must draw a duck on the score sheet and colour it in with the Yellow marker provided.
  • In any match during a ‘series’ the batsmen must retire at 100 runs.

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